Items of Note: Large Shield (+3), Mace (+2)
Important Non-Party members (NPCS)
Aegis Wolves
A secret organization that prowls Faerun, keeping it safe. Like the Harpers, but more multi-cultural.
Sephrana and Maakreon
A drow elven, female, wizard and a human, male, fighter, respectively. They are Aegis wolves that helped push the party onot our quest.
Kahli
Baddie! Female, human, fighter. Lawful evil and believes herself royalty. Currently working for the evil guys.Captured and tortured Kal.
Edren
Baddie! Evil man who thinks he is a god. Never met him, but he has an evil cult.
Tawni
A Female, human, Fighter type who looks exactly like Kahli. Wears Silver armor and seems to be good.
Rahnee and Varlant
Former Aegis Wolves who saved the world last time. We are tracking down their stuff.
Characters, Lost or Dead
Balee
Grew up in Dagger Falls. Daughter of the Blacksmith. Got homesick and returned home right after the group left.
Redeye
Half-Orc Barbarian. Apparently good enough to be a Aegis Wolf. Gets the group into trouble and then would run away. Bit off more than he could chew by charging into a Lizardman village.
Tishara
Daughter of Sefrana and Machrion. Wander away from the party in Chult. We hope she is still alive, since her parents will be pissed with us otherwise.
The Story so far...
Chapter one... Growing up.
Dagger Falls is a sleepy village in the Dalelands, just East of the great desert. Suddenly, an army of goblins descends from the mountains and assaults the town. The town fights off the menace
with help from a female knight on horseback, but only barely. The town asks a group of young adults, and a friendly traveling Elven Cleric, to venture out and stop the Goblins from regrouping. The group finds
the Goblins grouped at a Wizards tower and manages to disrupt the band enough for them to disperse. The triumphant group returns home. A strange pair of travelers report that Monsterous creatures all over
Faerun suddenly went mad and attacked villages and towns. This spurs the group to travel out to discover the cause. They leave town as caravan guards, heading to Waterdeep. The caravan is attacked by the Edren cult
and the group flees to an Elven city. They are wined and dined by Machrion and Sepfrana, who are VIPs in the town. The group is sent out again. The bumble past the cult again and loose Kal while scouting, pick up
a barbarian and Machrion & Sefrana's daughter and get involved in some small town politics. Finally, they reach Waterdeep, but they find their quest takes them across the sea, to Chult.
Chapter two... A three hour tour.
The group hires a ship and crew to take them across the sea to Chult. Of course, Kali and the cult are right on their heels. Kali gives the group the offer to join them, but the group refuses. As the group reaches Chult,
the cult attacks. The adventurer's ship takes a risky venture into a storm to avoid the cult, but ends up on the rocks, wrecked. The survivors trek around the island of Chult to their original destination, but encounter lizardmen and
a cult fortress. Redeye is killed by the Lizardmen. The group manages to free Kal and another guy tied up infront of the cult's fortress and escape in one of the cult's ships. The group arives in the only real town in Chult and gets a guide to
take them inland. After a long journey, they find the burial temple of Ran-ee, an acient hero who may have the sword that will stop Edren. Too bad it is locked up under a magical force field. To unlock it, you need four magic keys
to unlock it. Luckily, we found one by accident. Unluckily, the rest are spread across the world. Brandon is turned into a turtle and eventually restored. So we head back to Waterdeep with a trader/guide.
Chapter Three... North by Northwest.
Are next clue for the key is to travel to the far north to find the Arch-mage Varland's keep. Before we can do that, the group meets a pair of investigators in Waterdeep who are searching for kidnappers. We follow some and find
they are using teleportation gateways to send the slaves to the Drow. So, the group follows the portal and attacks the Drow. To bad it took us a good amount of time to find out how to get back, which almost gets us killed.
It also gave Brandon time desecrate Loth's altar, which pissed her off. When we finally get out, we are rewarded for our heroics and then head out to the northlands.
Any questions and comments can be sent to: webmaster2@sub-standard{dot}com