White Wolf Firearm Damages:

Index

Introduction:

Like most game systems, White Wolf weapon damages in some cases are not consistent with other calibers. These include such items as having the .22 round inflict the same damage as the 9 mm round and having the 5.56 and 7.62 rounds inflicting the same damage when the 7.62 round is significantly more powerful. Other errors include having the Glock 20 inflict less damage than other weapons in 10 mm cartridge. Finally, there are multiple calibers that have not been listed. This is partially due to some of the rounds being fairly new but many are used quite commonly such as the .357 Sig round. These tables are designed to reduce confusion and add additional calibers.

The Authors have attempted to get prices for as many types of ammunition as possible although getting a price was impossible in some cases. For common ammunition types, there is often a large variety of costs for ammunition. The Authors generally used low end prices but not the absolute lowest prices for the ammunition. Most Russian ammunition prices are based on Russian Military Surplus prices. Non Surplus is about twice as expensive on average but is of much higher quality. For exact prices on ammunition, the Authors suggest that the reader search through gun magazines or online ammunition websites. Some of the ammo prices are estimated and should not be taken as real life costs. Many of the specialty ammo types are very hard to get a hold of but may be specially made. Given the right equipment, a good gunsmith can make most varieties of ammunition.

Note, some of the damages have been changed.

Whitewolf Problem 1: Hollowpoint damages. Why would you have a weapon that doesn't fire hollowpoint ammo? If you knew, saw or hunt any of the creatures in Whitewolf games, you would want the best weapon available to stop them. I would use these values as damages with hollowpoint ammo and assume everyone uses hollowpoint ammo and not give munchkins bonus damage fo saying they use hollowpoints. Personally, I ignore all the little rules at the bottom.

Whitewolf Problem 2: Vampires take bashing damage from guns but lethal from swords? Some say that this reflect vampires being dead and having less fluid in their body to cause shockwaves. As was pointed out earlier, this is wrong. Whitewolf's official/unofficial response is that vampires having sword fights is cooler than them having gun fights. I think they should both do lethal damage, but that's just me.

Kitsune & Mischa's damages

Why I changed them

Pistols & Submachinguns:
Caliber Damage Ammo Cost
(Dollars)
.22 Scamp (5.56 x 29 mm) 4 $50+/20
.221 Fireball (5.56 x 31 mm) 5 $20 / 20 rounds
.22 H&K PWD (5.6 x 30 mm) 5 [1]
.22 LR (5.7 x 17 mm Long Rifle) 2 $5 / 100 rounds
.22 Magnum (5.7 x 24.5 mm) 3 $8 / 50 rounds
P90 (5.7 x 28 mm) 4 [1] $30/20
.25 ACP (6.3 x 15.5 mm) 2 $12 / 50 rounds
.32 Short 3 $17 / 50 rounds
.32 ACP (7.65 x 17 mm) 3 $14 / 50 rounds
.32 H & R Magnum 4 $9 / 20 rounds
7.65 mm Tokarev (7.65 x 25 mm Tokarev) 4 $13 / 50 Rounds
7.65 mm Luger (Czech) (7.65 x 31 mm) 4 $45 / 100 rounds
8 mm Nambu (8 x 21 mm) 3 $50 / 50 rounds
.380 ACP (9 x 17 mm) 3 $12 / 50 Rounds
9 mm M (9 x 18 mm Makarov) 4 $11 / 50 Rounds
9 mm P (9 x 19 mm Parabellum / Luger) 4 $10 / 50 Rounds
9 x 21 mm SP-10 5 [2]
.38 Special (9 x 29 mm) 4 $12 / 50 Rounds
.38 Super 5 $15 / 50 Rounds
.357 Magnum (9 x 33 mm) 5 $20 / 50 Rounds
.357 Maximum 6 $17 / 20 Rounds
.357 Sig 5 $20 / 50 Rounds
.40 S&W (Smith and Wesson) 5 $14 / 50 Rounds
10 mm (10 x 24 mm) 5 $20 / 50 Rounds
.400 Cor-Bon 5 $16 / 20 Rounds
.41 Action Express 5
.41 Magnum 5 $15 / 20 Rounds
11 mm 6
.44 Special 5 $20 / 50 Rounds
.44 Magnum (11.2 x 32.8 mm) 6 $20 / 50 Rounds
.440 Cor-Bon 8 $30 / 20 Rounds
.45 ACP (11.43 x 23 mm) 5 $14 / 50 Rounds
.45 GAP (11.43 x 19 mm) 4 $18 / 50 Rounds
.45 Long Colt 5 $25 / 50 Rounds
.45 WM (11.6 x 56 mm Winchester Magnum) 7 $20 / 20 Rounds
.454 Casull 7 $25 / 20 Rounds
.455 Webley (11.6 x 19 mm) 4 $50 / 40 Rounds
.475 Magnum 6
.475 Linebaugh 7 $20 / 20 Rounds
.480 Ruger 6 $18 / 20 Rounds
.50 Action Express 7 $20 / 20 Rounds
.500 S&W Special 7 $40 / 20 Rounds
.50 S&W Magnum 8 $50 / 20 Rounds

Rifle:
Caliber Muzzle Energy
(ft*lbs)
Damage Ammo Cost
(Dollars)
4.7 mm Cls (4.7 x 21 mm Caseless) 1020 6
.22 - 250 Remington 1690 7 $15 / 20 rounds
.220 Swift 1645 7 $45 / 20 rounds
5.45 mm Russian (5.45 x 39 mm Russian) 1045 6 $6 / 20 rounds
5.56 mm N [.223 Rem] (5.56 x 45 mm NATO) 1460 7 $10 / 20 rounds
.243 Winchester 2133 8 $15 / 20 rounds
.25 - 06 Remington 2340 8 $20 / 20 rounds
.257 Weatherby Magnun 2685 8 $40 / 20 rounds
.270 Weatherby Magnum 3055 8 $40 / 20 rounds
.270 Winchester 2786 8 $20 / 20 rounds
6.5 x 55 mm Swedish 2140 8 $17 / 20 rounds
7mm-08 Remington 2350 8 $20 / 20 rounds
7 mm Remington Magnum 3060 8 $25 / 20 rounds
7 mm STW 3385 8 $30 / 20 rounds
7 mm Weatherby Magnum 3215 8 $40 / 20 rounds
.30 Carbine (7.62 x 33 mm) 1075 6 $15 / 20 rounds
7.62 mm Russian (7.62 x 39 mm Russian) 1505 7 $5 / 20 rounds
.30-30 Winchester (7.62 x 51 mm) 1762 7 $12 / 20 rounds
7.62 mm Nato (7.62 x 51 mm NATO)  2680 8 $20 / 20 rounds
7.62 mm Rimmed Russian (7.62 x 54 mm Russian) 2745 8 $15 / 20 rounds
.300 Remington Ultra Magnum 4198 10 $35 / 20 rounds
.300 Winchester Magnum 3500 9 $30 / 20 rounds
.300 Weatherby Magnum 3790 10 $40 / 20 rounds
.30-378 Weatherby Magnum 4676 10 $80 / 20 rounds
.303 British (7.7 x 56 mm) 2265 8 $17 / 20 rounds
.30-06 Springfield (7.62 x 63 mm)  3076 9 $20 / 20 rounds
8 mm M (7.92 x 57 mm Mauser) 2605 8 $17 / 20 rounds
8 mm P (7.92 x 95 mm Patronen) 8530 12 $40/20
.338 Lapua (8.60 x 70 mm) 5000 10 $78 / 20 rounds
.338-378 Weatherby Magnum 5052 10 $85 / 20 rounds
.338 Winchester Magnum 3935 9 $32 / 20 rounds
.340 Weatherby Magnum 4485 9 $50 / 20 rounds
.375 H&H Magnum 4697 10 $40 / 50 rounds
.375 Weatherby Magnum 5224 10 $70 / 20 rounds
.378 Weatherby Magnum 6062 11 $75 / 20 rounds
.416 Remington Magnum 5090 10 $72 / 50 rounds
.416 Weatherby Magnum 6255 11 $100 / 20 rounds
.444 Marlin 3092 9 $22 / 20 rounds
.45-70 Govt (11.6 x 54 mm) 3207 9 $22 / 20 rounds
.458 Winchester Magnum 6133 11 $65 / 50 rounds
.460 Weatherby (11.6 x 74 mm Weatherby) 7799 12 $90 / 20 rounds
12.7 mm B (12.7 mm x 107 mm Bloc) 13939 14
.50 BMG (12.7 x 99 mm Browning Machine gun) 13910 14 $60 / 20 rounds
.55 Boys (13.9 x 99 mm) 17242 15
14.5 mm B (14.5 x 114 mm Bloc) 23967 17
14.5 mm AMR (14.5 x 200 mm) 20 [3]
.600 Nitro (15.7x 76 mm) 7615 12 $40 / 20 rounds

Shotgun:
Caliber Damage Ammo Cost
(Dollars)
410 Gauge 5 [4] $10 / 25 rounds
28 Gauge 6 [4] $12 / 25 rounds
20 Gauge 7 [4] $12 / 25 rounds
16 Gauge 7 [4] $12 / 25 rounds
12 Gauge 8 [4] $20 / 25 rounds
10 Gauge 9 [4] $15 / 10 rounds
8 Gauge 9 [4]

[1] Special Ammo: Reduce armor by one quarter (do not deduct 1 die of damage like armor piercing rounds). Round is designed to tumble in the target. Is not available as hollow points and is already armor piercing ammo
[2] Normal 9 x 21 mm SP-10 ammo is armor piercing. Follow standard rules for semi-armor piercing rounds (reduce armor by one quarter and -1 die penalty to damage.) Conventional ammo could be developed for weapon.
[3] Special Ammo: Reduce body armor by half (do not deduct 1 die of damage like armor piercing rounds)
[4] Buckshot inflicts +2 Damage at close range.

Optional Rules for Types of Ammo:
Type of Ammo Damage Notes
Armor Piercing (Pistol) -1 Reduce Armor by One Quarter
Armor Piercing (Rifle) -1 Reduce Armor by One Half
Hollow Point +2 1.5 times body armor against
Glaser Safety Slug +3 Double body Armor against

Special Shotgun Ammunition:
Type of Ammo Damage Notes
Armor Piercing -1 Reduce Armor by One Half
Flechette +2 Extra Damage is at close range, Reduce Armor by One Half
Teargas N/A Creates Cloud of Teargas


By Pochi.


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